
Rewatching the Hazbin Hotel pilot with a designer's eye: the silhouettes do the heavy lifting. Every major character reads at thumbnail size — antlers, bow ties, radio dials — before a single line is spoken.
The color script is the other lesson. Hell is red, but the show earns variety inside that constraint: golds for the hotel's hope, cold blues whenever Heaven's order intrudes. Constraint first, variety second. Taking that into my own game scenes.