Fransic's Toon Journal

American cartoons, indie animation and stylish games — a personal journal (Seattle)

Game-dev corner: what cartoons taught my MegaJam prep

2026-10-22

Prepping for a game jam with a cartoon brain: exaggeration is not decoration, it is communication. If a jump does not read in silhouette at small size, it does not read.

So the jam checklist now starts with readability passes — anticipation, smear, settle — before any shader work. Cartoons solved these problems eighty years ago; I am just borrowing.

Links: Unreal Engine

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